top of page

HardCODE

The Guns

Looting Shooter with semi-procedural weapon generation. 

Guns

The UI

Only world-space diegetic UIs in the entire game, interactable with the user's fingertips.

UI

The  Body

Full visible IK (Inverse Kinematic) rig for the player's avatar, that can blend seamlessly between run animations and procedural walk.

Auto-adaptive yaw regulation for more realistic poses with two handed weapons.

IK

The Story

Single Campaign with no separation between cutscenes and gameplay.

Story

The Lighting Settings

Innovative, custom created, realtime lighting system to increase performance.

Lighting

The AI

Different AI units, with different behavioral trees, that can fire, evade, search for target, get behind cover and melee, with more than 100 different Mocap animations.

IA

The Blades

Fast Hack 'n' Slash system with throwing knives, long swords, machete and katanas (with usable sheaths).

Blades

The Comfort

Movement available in Teleport Mode and in Strafe Mode. The game mechanics change with the chosen settings.

Seated and standing position options are available.

ComfortFade

The Controls

Every weapon must be operated manually with natural gesture by the player. Different button controls for different type of controllers (Vive Wand, Oculus Touch, Index Controller), customizable by the user.

HMDs Logos.png
HardCODE_TeaserTrailer
Riproduci Video
bottom of page