
Creativity in a briefcase
HardCODE
The Guns
Looting Shooter with semi-procedural weapon generation.

The UI
Only world-space diegetic UIs in the entire game, interactable with the user's fingertips.

The Body
Full visible IK (Inverse Kinematic) rig for the player's avatar, that can blend seamlessly between run animations and procedural walk.
Auto-adaptive yaw regulation for more realistic poses with two handed weapons.

The Story
Single Campaign with no separation between cutscenes and gameplay.

The Lighting Settings
Innovative, custom created, realtime lighting system to increase performance.

The AI
Different AI units, with different behavioral trees, that can fire, evade, search for target, get behind cover and melee, with more than 100 different Mocap animations.

The Blades
Fast Hack 'n' Slash system with throwing knives, long swords, machete and katanas (with usable sheaths).

The Comfort
Movement available in Teleport Mode and in Strafe Mode. The game mechanics change with the chosen settings.
Seated and standing position options are available.

The Controls
Every weapon must be operated manually with natural gesture by the player. Different button controls for different type of controllers (Vive Wand, Oculus Touch, Index Controller), customizable by the user.

