Creativity in a briefcase
Skills
in a Briefcase
A very particular set of skills, useful in every situation and always carried along.
Programmer
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Main experience with C# and C++.
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Competent with other OOP languages.
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Experience with Version Control systems, as GitHub.
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Experience with micro-processors and C for IRL projects.
Game Designer
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Experience creating innovative stories, mechanics and technological breakthroughs to improve the player experience.
Videogame Developer
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7 years of experience with Unity, waiting for a challenger as most expert on the program 😏
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Main videogame, "HardCODE", as a solo developer (with suggestions by George Sokol, Lead Environment Artist for Volition) at 30% of the journey.
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2 years of experience with Unreal
MoCap Animation Expert
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Experience with Motion Capture with IMU (Inertial Motion Units) based systems, like the Noitom Perception Neuron, and optical custom systems for higher precision.
VR Specialist
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7 years of experience with VR HMDs, as HTC Vive, Oculus Rift, Valve Index and Oculus Quest
3D Generalist
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Autodesk 3dsMax as main modeling tool.
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Substance Painter for texturing.
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Shader creation in Unity with Amplify Shader Editor.