top of page


in a Briefcase

A very particular set of skills, useful in every situation and always carried along.



  • Main experience with C# and C++.

  • Competent with other OOP languages.

  • Experience with Version Control systems, as GitHub.

  • Experience with micro-processors and C for IRL projects.


Game Designer

  • Experience creating innovative stories, mechanics and technological breakthroughs to improve the player experience.


Videogame Developer

  • 7 years of experience with Unity,    waiting for a challenger as most expert on the program 😏

  • Main videogame, "HardCODE", as a solo developer (with suggestions by George Sokol, Lead Environment Artist for Volition) at 30% of the journey.

  • 2 years of experience with Unreal


MoCap Animation Expert

  • Experience with Motion Capture with IMU (Inertial Motion Unitsbased systems, like the Noitom Perception Neuron, and optical custom systems for higher precision.

HMDs Logos.png

VR Specialist

  • 7 years of experience with VR HMDs, as HTC Vive, Oculus Rift, Valve Index and Oculus Quest


3D Generalist

  • Autodesk 3dsMax as main modeling tool.

  • Substance Painter  for texturing.

  • Shader creation in Unity with Amplify Shader Editor

bottom of page